Giant Centaur

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Giant Centaur by Stone Gargoyle

Giant Centaurs, also known as Gigantaurs, are giant half-man, half-horse creatures. They are the most feared of all the types of centaurs both due to their size and their cruel dispositions. They are ignorant, aggressive creatures with a lust for bloodletting. Their kind is also prone to deformities, the most common being cyclops-ism and additional arms.
Giant Centaurs are extremely hostile, aggressive and cruel, but they will work with giants, trolls, ogres, powerful sorcerers, dragons, creatures of magic and supernatural beings. They have none of the normal centaur's sensitivity to magic and the supernatural, nor any fear or superstition regarding it.
Their simple-mindedness and savagery keep them at war amongst themselves, thus their numbers are low. They are attracted by power, however, and will frequently ally themselves with diabolical people and creatures.

Alignment: Any, but lean toward anarchist, miscreant, and diabolic evil.

Attributes: I.Q. 2d6, M.E. 1d6, M.A. 2d6, P.S. 5d6+8 (supernatural), P.P. 3d6+6, P.E. 4d6+6, P.B. 2d6, Spd 6d6X2

Hit Points: P.E. +1d6 per level of experience

S.D.C.: 2d6X10 plus any from O.C.C.s and physical skills

Natural A.R.: 12

Horror Factor: 2d4+10

P.P.E.: 1d4X10

O.C.C.s Available to Giant Centaurs: Any men at arms

Natural Abilities: Superior physical strength and endurance, considered the equivalent of supernatural physical P.S. and endurance, great speed and prowess, see the invisible, nightvision 40 feet, good overall vision and hearing, swim 60%. Leaps 10 feet high and 18 feet across +1 foot per level of experience.

Attacks Per Melee: Three per round or by hand to hand combat, whichever is greater, +1 attack if having an additional pair of arms (see Description).

Damage: Kick with front legs does 3d6 points of damage plus P.S. bonus, hind legs 5d6 plus P.S. bonus, bite 2d4, or by weapon.

Bonuses: +2 to initiative, +2 to parry, +3 to dodge, +4 to save vs. Horror Factor.

Magic: None

Psionics: None

Average Life Span: 150 years, rarely lives beyond 200

Value: 2000 to 24000 gold to unscrupulous slavers

Enemies: Titans, elves, dwarves, humans and centaurs

Allies: Giants, trolls, ogres, orcs and goblins. Frequently join other forces of evil and the supernatural.

Physical Appearance: They look like giant horses with a giant humanoid torso coming out of the neck. The head, ands and belly are all those of a giant humanoid. 01-25% are born with only one eye like a Cyclops; 01-10% are born with an additional pair of arms (adds one melee attack). Other deformities are available at GM's discretion.

Size: 20-25 feet tall; 19 feet +1d6 additional
Weight: 4000 to 5500 pounds.

Notes: Giant Centaurs may use over-sized blades if they can find someone to make them for them, otherwise they dislike puny weapons. They prefer blunt objects and weapons, and will use their great strength to pick up any heavy object and use it as a weapon. Their size makes wearing armor problematic, but if they can find an armorer willing to make it, giant Centaurs can wear a combination of armor and barding similar to that of normal centaurs, and can wear half suits of any kind of armor.