Geyser
Geyser [Major] by Iczer
'I think you have just landed yourself in hot water'
The character can increase the temperature and pressure of water.
1) Summon geyser: In open ground, the character can cause underground water (or water sealed in pipes) to swell, boil and burst rapidly, tunneling upwards for the character's convenience. In open ground, it takes three actions to create a geyser. A Geyser fires for one melee round (plus one round at levels 2,4,6,8,10 12 and 14) before subsiding. If summoned underneath a target, the target may make a dodge roll (no penalty. It's slow to arrive and is forewarned by a rumbling in the earth). If struck, as long as the character weighs under 300lbs, he will be shot into the air 1D6 feet (plus 1D6 at levels 2,4,6,8,10,12,14) and takes 4D6 damage from the heat and pressure (plus any falling damage) and loses initiative and 2 attacks.
A geyser summoned in this way is hot, stinks like boiled minerals, and lays down a thick cloud for 15 feet. It has a superhuman PS equal to the character's ME, plus one per level. If created under an object, check its lifting capacity to determine if it moves it. A summoned geyser rises 15 feet plus 5 feet per level.
2) Boil and hurl water: If the character is near an open source of water, he can expend an action to boil a handful and hurl it at a foe. The boiled water (up to a gallon) inflicts 2D4 damage, plus another 2D4 damage from the heat. the character has +1 to strike. If the water source is out of the target's line of sight he suffers a -4 to dodge. the water source can be within 20 feet to be affected and water can be shot in this fashion up to 20 feet. (Note that less than a gallon inflicts no damage, but still inflicts the 2D4 from the superhot liquid. Boiling a target made out of water (Or ice) inflicts 6D6 damage (more if vulnerable to heat or fire).
3) Geyser Propulsion: If in or near water, the character can propel himself by boiling and squirting the water around him. The character can skim across the surface of water either using his own body or another vessel (surfboard, water skis etc) at a speed equal to 20 per level. Underwater his speed becomes 15 per level (extra drag, and it's harder to boil water when it's surrounded by so much cooler water) In addition he may propel himself straight up out of the water, up to 15 feet plus 5 feet per level.
4) General immunities: The character can hold his breath for one melee round per point of PE. The character is immune to the effects of boiling liquids and takes half damage from fire and heat. His ability to create geysers in a desert environment is valuable, but only after sorting out impurities and letting it cool first.