Geo-Siphon
Geo-siphon [Major] by Iczer
'Excuse me..I have to ground myself'
The character can tap into the earth itself, and draw geo-thermal energy to the fore.
1) Plant self: Most of the sub abilities of this power rely on the character being in contact with the ground and drawing heat energy from the earth itself. when on open ground (that is, when touching natural stone, earth, rock or concrete and on gorund level) the character can 'root' himeslf to the earth. Planting himeslf in this manner requires an action to perform, and when done, he is immovable (as per the power..Immovability). a Force greater than a supernatural PS equal to the character's PE (plus 2 per level) is required to move him. unlike the immovability power, the character is required to be touching the earth (as described) and is required to expend an action per round maintaining the link. while touching the ground, he is unable to dodge effectively (-6) and is, of course, unable to move.
2) Draw on heat: While planted as described above, the character can pull heat from the planet's core for a variety of effects.
- Can fire an energy (Heat) blast from his hands out to 90 feet (Plus 15 feet per level) inflicting 1D4x10 damage (+2 per level) with a +3 to strike.
- Can create a blazing 'hot zone' around himself. This hotzone extends for 12 feet in all directions (plus 3 feet per level) and has a temperature of around 200 degrees fahrenheit. Touching the character during this time will result in burns (3D6 damage) and most projectiles will be melted and scorched upon contact (half damage) maintaining the hot zone requires the character expend 1 extra action per melee round.
- The character can simply explode. By expending all actions for the round, the character can simply unleash a wave of force and heat. the explosion deals 2D4x10 damage (plus 5 per level) to all targets within 30 feet and a further 1D4x10 damage to a further 20 feet. The character is unharmed by this explosion, but is stunned for the following round (no appreciable actions for the round but can defend himself as per normal) and is no longer planted in the earth (mostly, the explosive force blows out the ground he's attached to.
3) Other benefits: While planted the character enjoys 30 SDC, and extraordinary strength (+6) and has a natural AR of 10. He is immune to fire, heat, plasma and lasers while planted (Half damage normally) Poisonous fumes from lava and magma are as clean air to this character who can breathe them normally.
4) SDC bonus: 3D6+6 bonus SDC