Genetic Transcription

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Genetic Transcription(Major) by [Stone Gargoyle

The mutant with this power is a biohazard. His body is infectious at a genetic level, behaving very much like a virus.

1.DNA Transcription: The mutant infects everyone he touches as his genetic material attempts to rewrite the genetic code of others it comes into contact with.

Range: Touch. Cellular residue left on surfaces can infect others as well if come in contact wiith before it expires (Fingerprinting powder and other chemicals will kill the residue and prevent infection).

Duration: Instant viral transfer occurs when the mutant makes skiin to skin contact. Cellular residue remains infectious and active for 1d4 minutes following the mutant's touch. The infection continues in stages after that (see below).

Attacks: Touching an object or person uses one melee attack/action.

2.Stages of Infection:

Stage One: As the virus passes into a person, it requires 1d4 hours to settle. During this time, the infected individual can make a saving throw once per hour against disease (14 or better, PE bonus applies) and will run a low level fever.

Stage Two: After the initial onset of the infection, the DNA attempts to rewrite that of its host. This period lasts 2d4 hours, during which time the genetic material begins replacing the host's genetic structure. There is an 80% chance that the host and DNA are not compatible. If not compatible, the new blood and genetic material will react with the host's old gentic structure in a toxic fashion. The host whose DNA is being altered must then save vs. biological toxins (16 or better, PE bonus applies) each hour of this process or suffer 2d6 damage directly to Hit Points resulting from toxic shock each hour. The recipient of the new DNA will be extremely ill in any case, suffering -2 to initiative, losing one attack per melee and at a penalty to combat rolls of -2, as well as -15% to skill performance. If failing the save vs. toxins, the penalty to combat rolls is -4 and the skill penalty -20%.

Stage Three: After the DNA has been rewritten, some of the skin and body will remain the same as before and have to be shed, costing the victim another 2d6 Hit Points and 2d6 SDC. If the infected individual survives, he will find that his fingerprints, retinal scans, tissue analysis and blood tests will be a match for the mutant who infected him. GM note: It is possible to use this for an NPC and make him unaware that this power is in effect. alternatively, this can be used by a villain for such things as framing someone else for his crimes or creating a healthy subject to harvest replacement organs from.

3.Genetic Redundancy: The mutant's body constantly refreshes its own genetic structure. This acts in the same way as the longevity minor super ability:

The mutant ages at a fraction of the normal rate, compared to most humans. Two years for every ten. This means a character who is 100 years old has the appearance and physical body of a human in his late 20's, early 30's; by the age 200, he or she looks to be 40ish. Life expectancy is 300 years and dies a good looking corpse. Bonuses: +1 PE, +3 save vs. disease, +5 save vs. coma/death, +1d4 PB

4.Other Abilities and Bonuses:

Mutant is immune to viral infections

+2 save vs. poisons/toxins