Genetic Keys
Genetic Keys (minor) by Stone Gargoyle
The hero's equipment is designed to only work for him, keyed in some way to his genetic code. There is only ever a 1% chance that the equipment will work for someone else. The lockout would have to be bypassed in some way for someone else to utilize the gear, skills to do so being performed with a -40% penalty. Typed of equipment that can be coded in such a way is dependent upon the means used to code it. Typically it is limited to computerized systems in robotic weapons, armor, vehicles and other gadgets. This power can be given to a hero who uses Super-Inventions to make it so only he can use them. If a Mystically Bestowed character, the gear can be anything, as the items are altered by magic when the hero first acquires it. If a Eugenics character, the hero's DNA is either altered to create a chemical which the hero excretes to activate the equipment, OR the hero actually has a body part formed in the shape of a key needed to activate the equipment (either way such genetics would cost 1 million to purchase). If a Super-Soldier, the equipment was created specifically for the hero and affects his Special Weapons and Prototype Vehicle.
- Drawbacks: Villains who become aware of the hero's special relationship to his equipment might attempt to amputate or remove the body part so as to steal the equipment, or use mind control or bio-manipulation to gain the use of the equipment.
- Other Abilities and Bonuses: +2 to Save vs. Mind Control, Possession and any sort of Bio-Manipulation powers.