Generation Gap
Generation Gap by Iczer
"Lets see what granpappy had to say"
The character has the ability to have conversations with his ancestors, a combination of astral projection and time travel. He can establish communications with his blood relative along his direct lines of ancestry, reaching them when they were of similiar age. Of course, people tend to get a little edgy when they hear 'voices from the future' and tend to get locked up and possibly killed for admitting it, so caution is advised. One does not want to prevent himself from getting born after all. The character can establish easy conversation with 4 direct blood ancestors at 1st level, and gains one more every level thereafter. In addition to communication, the character can give and recieve advice from distant relatives though asking someone about events that have not happened to them yet is pointless.
You can alter the past with this ability, but built in safeguards cut off communication when a chance of paradox threatens. At seventh level, the character can start selecting descendants instead of ancestors.
When attempting to contact an ancestor (or descendant) that is not on his direct contact list, or when attempting to contact a known contact when he was younger or older, then the character requires an hour of meditation (instead of instantaneous) and has only a 30% chance (+3% per level). Even if successful, the ancestor needs to make saves vs HF (12+) in order to maintain any usefull dialogue. once an ancestor has been contacted at least 6 times without going crazy he may be considered a usefull contact.