Generate Leeches

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Generate leeches [Major] by Iczer

' don't worry...I won't eat you....I am what I eat'

The character can, once per melee round, expel a mass of leechlike creatures from his mouth out to 40 feet. This shotgun like blast of wriggling maggots and protein enriched saliva has a +4 to strike (No bonus if wild). A target struck by this takes 2D6 damage and find himself with 2D4 leeches still clinging to his body (+1 extra per level). The character can, once per melee round, command any attached leeches to perform any of the following tasks:

1) Chew: this is the default command (if the leeches are not commanded to do anything, they will do this instead). Chewing inflicts 2D4 damage to a target (+1 for every 5 full leeches attached).

2) Burrow: this is a suicide run. The leeches attempt to burrow into a target. The target takes 3D6 damage and must save vs pain (14+) or lose 1 PE point. the leeches die inside thier host.

3) Drug: The leeches vomit an anesthetic compound into their host. the target must save vs non lethal poison (with a -1 for every 5 leeches attached) or feel light headed and groggy (-1 attack per melee -2 to all combat skills and -10% to skills) for 3D4 minutes. this effect kills half the leeches attached.

4) Envenom: The leeches suicide, liquifying their insides and belching them into their hosts open wounds. the target makes a save vs lethal poison (-1 for every 5 leeches) or take 2D4 HP.

5) Drain blood: Each leech starts sucking and venting blood from a target, who takes 1 HP damage from bloodloss (+1 for every 5 leeches attached).

6) Transfer: The leeches drain away a target's bio-energy. the target must make a saving throw vs fatigue (14+ PE bonuses apply, but -1 for every 5 leeches attached). if the target fails, then he becomes fatigued (page 16 HU2). if he fails again while already fatigued, he becomes stunned for a melee round (1 action per round, -4 to all combat manovres. spd is reduced to 4 and concentration is not possible). every time this saving throw is failed, the character gains 2D4 HP (or heals a like amount of damage)

Other notes: The character has a set of needle like teeth and can chomp on a foe, inflicting 2D4 damage in a bite. Furthermore, if the character has grappled a foe (or is grappled) he may land a bite. as long as the hold/grapple continues, he may inflict 2D4 damage from a bite, and, once per round, can act as a swarm of his own leeches (can perform any of 1-6 listed above(except burrow), as if he was a swarm of them equal to 1 for every 2 PE points he posesses (+2 per level).

Other benefits:

+2 PE
+5D6+10 HP
Leech like affinity enables a swim skill of 45% (or +10% to swim skill)

Removing leeches: A target with leeches attached can expend an action ripping and pulling them off. 1D4 leeches are removed or killed per action spent doing so. Immersion in water will not help, but salt water will kill them. fire or acid will also kill them (but may harm the host as well) transforming into an inorganic or plant form will kill them instantly. Invulnerable characters, as well as plant based or inorganic characters are immune to this power. characters immune to high speed impacts take no damage from the initial shotgun like blast but can be chewed on later. likewise those immune to slower speed kinetics will take damage from the blast but the leeches will not be able to maintain a grapple and will fall off. Characters in force fields are immune to this power.