Generate Frailty
Generate Frailty: [Major] by Iczer
'not looking so hot now are you.'
The character can render a target feeble, by sapping hundreds of little processes in a target.
This power has a range of 70 feet and the character must be able to clearly see the target.
The character expends 2 action to use this power. The target is allowed a saving throw (14+ PE bonus applies. 16+ if this is combined with a touch).
If the target fails the saving throw, then hundreds of very tiny tears appear in and around his body, affecting internal organs, bones, skin, muscle and nervous tissue. The target takes double damage from any attacks leveled at him, and any amount of damage suffered in excess of his PE score results in a randomly determined injury. This weakness persists in a target for 1D4 melee rounds (plus one round at levels 3,6,9,12 and 15.) but damage inflicted remains until healed normally.
Whether the saving throw passes or fails, the target still takes 3D6 damage from internal injuries. Invulnerable characters lose their invulnerability, but otherwise take half damage from incoming attacks while the power persists.
Targets with any form of regeneration find it halved in effect for the duration.
Lastly, affected targets are prone to self injury. If they do not spend one action per melee just pacing themselves, there is a 30% chance of suffering 3D6 damage and another minor injury.