Gavin Zi
GAVIN ZI as converted from 1st Efition Palladium Fantasy to 2nd Edition from material appearing in Yin Sloth Jungle, by Reagren Wright
True Name: Gavinal Zikan
Occupation: Protector of Kirgi the Rat God’s physical form
Alignment: Diabolic (loyal only to Kirgi)
Type.: Undead Protector (created by the Gods)
O.C.C.: Ratling Warlord (Defunct O.C.C.)
Experience Level: 9th
Hit Points: 98 S.D.C.: 24
P.P.E.: 30
Appearance: He is a grey-furred, rat-like humanoid with a long tail. He is wearing elaborate black ceremonial plate mail, kite shield, and long sword.
Attributes: I.Q. 21, M.E. 9, M.A. 11, P.S. 30 (supernatural), P.P. 26, P.E. 28, Spd. 14, P.B. 2
Age: Immortal (90,000+), Sex: Male, Height: 5 foot (1.52 m), Weight: 70 lbs (31.5 kg) Vulnerability: Silver weapon inflict double damage. Magic and holy weapons inflict normal damage.
Natural Abilities: Normal weapons inflict half damage, impervious to organic attacks (poison, gases, heat, cold, toxins, disease, etc), possession, mind control, horror factor, charm/sleep magic, illusions, and psionic attacks that affect the nervous system, prowl 80%, see the invisible, turn invisible (simple) at will, animate and control 6D6 dead 77%, bio-regeneration 2D6 hit points/S.D.C. per melee, climb 77%, swim 77%, imitate voice 67%, underground tunneling 82%, underground architecture 72%, and underground sense of direction 92%.
Special Ability: Whenever the secret room #20 in his tomb descends to the tomb of Kirgi, he receives Bio-Regeneration: Primal Deific, recovering all lost hit points and S.D.C., and regenerates the body completely, replacing any lost limbs and completely healing any cuts, scars, or other wounds.
Combat Training: Master (Defunct Hand to Hand)
Attacks per Melee: 6 (2 initial + 4 from Hand to Hand)
Combat Bonuses: +4 to initiative, +8 to strike, +12 to parry, +12 to dodge, +15 damage, +2 to roll with punch/fall, +2 to pull punch, and +2 to disarm.
Saving Throws: +46% to save vs. coma/death and +10 to ALL saving throws.
Combat Skills: Restrained Punch 2D6, Full Strength Punch 4D6, Power Punch 1D4x10 (counts as two attacks), Claws 5D6, Power Claws 1D6x10 (counts as two attacks), Elbow/Forearm 5D6, Knee 4D6, Karate Kick 1D4x10, Tripping & Leghook (cannot be paired, must dodge or knockdown), Backward Sweep (cannot be paired, must dodge or knockdown, -2 to dodge), Body Flip/Throw 5D6 plus P.S. damage bonus (lose initiative and 1 attack/action) Paired Weapons, All Holds, Critical strike from behind, Critical strikes on an unmodified roll of 18-20, Knockout/stun on an unmodified roll of 18-20, and Deathblow on an unmodified roll of 20.
Other Bonuses: +7% to all skills
Skills:
Warlord O.C.C. Skills: Intelligence 94%, Forced March, Body Building & Weightlifting, Heraldry 82%/87%, Military Etiquette 98%, Speak Native Language: Gobbley 98%, Land Navigation 89%, Mathematics: Basic 98%, W.P. Shield (+4 to parry), W.P. Sword (+4 to strike/+3 to parry), W.P. Paired Weapons, and Hand to Hand: Master (Defunct Hand to Hand).
O.C.C. Related Skills: Recognize Weapon Quality 87%, Interrogation Techniques 92%, Literacy: Elf/Dragonese 92%, Language: Elf/Dragonese 98%, Law 92%, Lore: Demon & Monster 87%, Wilderness Survival 82%, Horsemanship: General 87%/72%, Detect Concealment/Traps 77%, Track Humanoid 62%, and Siege Engineer 52%/47%.
Secondary Skills: Brewing: Basic 77%/82%, Surveillance 77%, Gambling (Standard) 82%, General Repair/Maintenance 97%, and Navigation 67%.
Money: He has no need for money, fame, or power. He lives only to protect Kirgi’s physical form.
Weapons:
- Magic Elven Long Sword: Magic Capabilities: Extra Damage and Turn Holder Invisible), Damage: 3D6, Bonuses: +1 to parry.
- Magic Elven Kite Shield: Bonuses: +2 to strike/+3 to parry.
Armor: Ceremonial Plate Mail, A.R. 18, S.D.C. 200. Magic Capabilities: Regenerating Armor (10 S.D.C. per hour) and Weightless.