Gather Energy

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Gather energy [Major] by Iczer

“Considering the circumstances, I don’t need x-ray vision at the moment”

The character can convert his other powers into a sort of internal battery for other forms of enhancement. By expending one melee round, the character can negate a minor power of his choice and convert it into +10 PS +30 Spd +1 attack and +50 SDC (The bonus SDC gets chewed away before any of his normal SDC. If that SDC is chewed away it won’t return for that power for 24hours. He could always remove a different power though).
Burning off a major power adds +20 PS, +60 Spd +2 attacks per melee and 100 SDC.
The character can remain enhanced as long as he likes, but his powers do not return for 30 minutes after he has relaxed his enhanced state.
If a power is burnt away by this power, SDC and attribute bonuses remain, but drop to normal human limits (Typically 30 in the case of humanity).
While the character has any of his powers converted into energy, he crackles and glows with the contained power making him resistant (half damage) to energy sources. He can release his stored power as a one shot energy blast inflicting 3D6 for each minor so used up and +6d6 for each major. Such a blast has only +1 to strike though, but has a range of 750 feet.