Gaseous Sheathe
Gaseous Sheathe [Major] by Iczer
‘Weather today, Cloudy with a high chance of butt kicking!’
The character can generate a foggy mist from his body, composed of hydrogen and other bodily Gasses, which he can sheathe himself. When he does this, he takes on the appearance of a luminescent humanoid, spewing a light Fog from his body.
1) Protective sheath: The Fog shields the character from the worst of energy attacks. The Fog absorbs half of any energy damage, even from cold and darkness. If the character is struck by an energy attack, the character takes half damage, while the sheathe takes the other half. Against physical attacks, the character is -4 to be struck by thrown or projectile attacks (but not bullets...too fast to deflect) and is otherwise protected with an AR of 8. Mists, vapors, and even the HTH attacks of characters transformed into such are swept aside by the sheath.
2) Sheath SDC: 80 plus 10 per level. As listed above it absorbs half of any incoming energy damage, but otherwise is immune to most forms of damage. The SDC regenerates at a rate of 2D4 per minute
3) Movement and mobility: The sheath enables a greater range of movement while active. It doubles the character’s leaping distances, halves all damage from falls (and ignores falls of less than 30 feet). While active the sheath adds +30 to the character’s SPD, as well as +4 to dodge +4 to initiative and +4 to PP. While the sheathe is active, the character enjoys +10% to prowl, acrobatics and gymnastics.
4) Offensive weaponry: By agitating his emitted gasses, the character can generate electrostatic force. This force arcs outward 60 feet with a +4 to strike and does 2D4 damage for every 5 SDC expended (to a maximum of 4D4 per level). By condensing the fluids suspended in the gas, the character can launch balls of high velocity moisture and cold inflicting the same damage as listed for electrostatic force. Finally the character can expend 10 SDC per melee to raise a thick pea soup cloud around himself for 40 feet. The pea soup cloud renders all inside effectively blind at the cost of 3 actions per melee.
5) Drawbacks: If the SDC of the sheath should be lost, the character will have to wait 4D4 minutes before he can create a new sheath (which still has to be regenerated from nothing). Exposure to high speed winds prevents sheath recovery and inflicts 10 SDC to the sheath every melee round. The sheath fails to function underwater, but the character will produce his own body volume in oxygen bubbles every few seconds if he tries to use the power.