Gas Absorption and Expulsion

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Gas absorption and expulsion [Major] by Iczer

'So tell me again why I can't call myself "the Gassman?"'

The character can absorb and then expel gasses. Working like a gas sponge, the character can utilize gasses (of which there are plenty) in a variety of methods.

1) Flight: By absorbing and then expelling gas, the character can propel himself through the air with a speed of 3d6+20, plus 5 per level. The character is +2 to dodge while in the air. the character cannot fly while in a vacuum, nor underwater.

2) Negate gas attacks: With a wave of his hand, the character can absorb clouds of gas up to 50 feet away, safely storing them inside himself. The character can absorb a 10ft cube every level, of gas to be released or negated at a later date. When used against a character transmuted to gas (including vampires in mist form), the recipient takes 1d4x10 damage and must save vs stun (14+) or revert to human shape.

3) Recreate gas attack: Any gas attack the character has stored, he can create again at a later date.

4) Immunity to gas attacks: The above ability notwithstanding, the character has an instinctive ability to absorb only the gasses he can breathe, while excluding any he cannot. Gasses that affect the character through the skin are similarly ignored.