Fyr-Kree-Insectoids

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FYR-KREE- INSECTOIDS Converted to Second Edition PFRPG by Reagren Wright

Race: Insectoids

Alignments: Principled or aberrant

The Eight Attributes: I.Q. 2D6+4, M.E. 3D6+4, M.A. 3D6+4, P.S. 3D6+12, P.P. 2D6+10, P.E. 3D6+12, P.B. 1D6, Spd 3D6+12.

Hit Points: P.E. + 1D6 per level of experience.

S.D.C.: 300+3D6x10

Natural Armor Rating: 18

Horror Factor/Awe: 12

P.P.E.: 1D6

Magic: None

Psionics: None

Available O.C.C.s: Peasant Laborers, Soldiers, or Rangers.

Natural Abilities: Never-ending endurance (fatigue only 1/10 normal rate), need little sleep (3 hours a day), underground tunneling 95%, climbing 95%, fair swimmers 40%, impervious to fire and heat (magic fire does half damage), Compound eyes (180 degree of vision), polarized sight, and ultraviolet vision (50 SDC each). Antennae (track by sound 42%; range 1000 feet/305 m, detect movement and track by motion detection alone; 50%; range 500 feet/152 km, feel the vibrations of approaching ground vehicle(s), giant size individuals/animals, and herds of animals/armies of marching/running humanoids up to 6 miles/9.6 km away, running or walking humans 2000 feet/610 m, flying animals or individual 4000 feet/1219 m, hear ultrasonic sounds; range 2000 feet/610 m-double when silent, communicate with ultrasonic sound; range 2000 feet/610 m, identify common, known objects or substance by touch 80%/50%, identify temperature 70%, identify wind direction and speed 50%, identify and remember specific/unusual odors 94%; range 1200 feet/365 m, track by smell alone 75%; range 1000 feet/305 m, double the range for any other Fyr-kree, four miles for a Fyr-kree chemical alarm, smell human blood 3 miles/4.8 km away, suffers only half penalties in darkness or true blindness, remember & identify unusual scent 50%; range 1200 feet (365 m), smell large fire or coming of rain 60%; range 2 miles/3.2 km, and automatically recognize the scent of other Fyr-kree. Chemical Abilities: Chemical Alarm (automatic released and lets the other Fyr-kree detect him within 4 miles (6.4 km), Identification Scent (automatically detected by other Fyr-kree), Death Scent (automatic released and lets other Fyr-kree detect the individual’s death within 4 miles (6.4 km).

Attacks per Melee: Depends on O.C.C. and level of experience.

Damage: Bite from large mandibles 4D6, Punch 2D4, Power Punch 4D6 (counts as two attacks), Body Slam 3D6, Kick 2D6, or by weapon type. Bonuses: +3 on initiative, +1 to strike, +2 to parry, +3 to dodge, +6 to damage, and +8 to save vs. horror factor.

Average Life Span: 15 years

Value: The pieces of dead insectoid could be fashioned into a lightweight armor resistant to fire (half damage) with an A.R. of 18 and 200 S.D.C.; if the Western Empire or other evil people ever realize this, the ant men could be in serious trouble. Habitat: The Great Fire Bog in the Yin Sloth Jungle, although a few tiny groups (2D4 members) can be found exploring Giant Run Mountains, Baalgor-Wastelands, and the Land of the South Winds.

Language: Unique; sent at an ultrasonic frequency that humans and most humanoids can’t hear. Their antenna, keen hearing, insect frequency, and insect chemicals allow them to communicate at a range of half a mile (0.8 km), almost like having built in radios.

Enemies: Sand serpents and other monstrous predators, but not very many.

Allies: None, per se.

Physical Appearance: Insectoids are giant black ants whose front sections is held erect. Their front limbs end in hand-like appendages which can be used to grasps weapons and tools.

Size: 6 to 8 feet (1.8 to 2.4 m) tall
Weight: 600 to 1000 lbs (270 to 450 kg)

Rifts® Conversion Notes: Becomes a M.D.C. creature in Mega Damage setting with 400 M.D.C. Bite does 3D6 M.D.C., Body block/rams inflict 2D6 M.D.C., and have 55% chance of knocking down the victim of the hit/ Victim loses one melee attack and initiative. All physical attacks inflict Supernatural P.S. M.D.C. In Rifts® Earth setting, Fyr-Kree Insectoids have yet to appear, but small groups of individuals (2D6) have been encountered scouting areas in search for probable locations to build a home.

Note: In combat the insectoids use iron staves or spears. There are an estimated 12,000 insectoids living at the colony with an additional 2D6x100 exploring the jungle and other parts of the world. Approximately 2D4x100 young are born each year.