Future Vision
Future vision [Major] by Iczer
' I know what you are going to do the second before you do it, so don't try me General'
The character has a type of analytical danger sense, that not only alerts the character to danger, but to other future events, along with a detailed analysis of the event.
1) Foresight: The character has glimpses of the next few seconds always playing in his head. The character's attention to these details always varies with his need. danger gets his immediate response, while the nuances of conversation are a distant and faint doppler in his head. At any rate the character receives the following bonuses:
- +2 to initiative.
- Cannot be taken by surprise. He knows what to expect from a target, and in addition, he knows the location of a target by the immanent threat he poses. Hidden and invisible attackers have no bonus to strike this character, and he has half normal penalties to retaliate.
- Auto dodge +3
2) Reading others: Because the character is immune to surprise, he is also hard to get a head start on. The character gets a bonus to his initiative equal to the highest initiative bonus of any person within 50 feet of him.
3) Corrective combat: The character's knowledge of the future allows him some chance to correct the course of combat. By dropping one attack per melee, the character can reroll any and all combat and damage rolls he makes. Damage he inflicts in this manner is increased. Likewise he can attempt to twist with blows he knows are coming, reducing damage from incoming sources by 5% per level.
4) Other bonuses: +1D4+1 to ME and +2 to IQ