Fusion
Fusion (Major) by AJ Picket
The character has the potent ability to physically merge with another person, becoming a composite being for a short time, combining all the strengths of the two individuals yet retaining his own identity and mental dominance. While in a state of fusion the character will share the most dominant physical traits of himself and his chosen target, though it is always fairly random when it comes to hair or eye color and other such minor details, the merged state will always look the same between the character and that particular individual. Mental strengths are shared along with physical strengths, so that the character gains any benefits of higher skill bonuses, even completely new skills known only to the fused target, and the merger grants the character access to any additional super powers or psychic abilities target may possess.
- Range: Touch
- Duration: 2 minutes per level of experience.
- Saving Throw: Unwilling targets must roll over 10, (M.E. bonuses to save apply) the saving throw increases to 11 at level 3, and gains another point at levels 6, 9, 12 and 15.
- Bonuses: The character simply swaps any attributes, skills or powers so that only the best out of both individual is used. Also, the character's physical mass increases by 5 lbs per 20 lbs of the target of the fusion, plus he gains 5 S.D.C for every 20 S.D.C of the target (this is cumulative with any altered S.D.C. score due to the fusion effect).
- Limitations: The character can not fuse with any being that is either under half his weight, or over twice his weight. This power will not work on Aliens, Supernatural beings, Creatures of Magic or other life forms with wholly inhuman origins, nor will it work on super beings with the Invulnerability power, or those super beings with an active Altered Physical Structure.
- Note: Binary Heroes with the Fusion ability are only able to fuse with their partner, unless they have selected Fusion as one of their normal Super Powers.