Fuse/Weld

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Fuse/Weld (minor) by Taalismn

“Lemme get this straight: Spark WELDED herself to your car?”
“Yeah, she claims it was an accident; which means she’s either the clumsiest sidekick we’ve ever had...or she’s stalking me.”

This power allows the superbeing to molecularly weld non-living materials together with a touch, even normally incompatible materials like metal and fabric. Materials held in the hand can be touched to another object or surface and stuck there, or, if the material is electrically conductive, like a metal chain, the effect can be carried down the length of the chain to fuse at the end to something(in this example, the superbeing can selectively fuse parts of the chain, welding all the links together into a solid rod, or just the end). Bonding is instantaneous.
The downside of this power is that the superbeing cannot so easily UNbond objects they’ve previously fused together; reversing the power will take 1d4 minutes to carefully undo, without damaging the materials so welded together.

Range: Touch
Duration: The superbeing must declare at the onset when using this power how long the bond will last; a melee, a minute, an hour(or any increments thereof) or a permanent weld/bond.