Full Mobility Flight Pack
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Full Mobility Flight Pack by Wayne Breaux
Light, but limited jet pack that is little more than a souped up jump jet system. It can only fly for 5 minutes at a time at speeds up to 160 mph. It can cover about 13 miles with each short flight or engage in aerial combat for 20 melees. It holds enough fuel for 10 flight periods. Between each flight period, the pack must cool for 5 minutes. It is possible to make almost continuous flights by resting more frequently. Such measured hops would result in the pack covering about 100 miles in an hour with a maximum range of 130 miles. The greatest strength of the pack is not extended flight, however, but fast, maneuverable combat.
- Bonuses: When worn by a skilled pilot (one that has the sill Pilot: Jetpack), the flight pack provides the wearer with a +1 to strike with hand held weapons or fists, +2 to parry, +4 to dodge, and can perform stunts with a +10% bonus to the roll. Those without the piloting skill only receive a +1 to dodge. Note that the flight pack can not hover in place like the flight super abilities and must obviously fly, though it may shift position within a small area to meet those requirements (approximately a 8-10 foot globe of movement; can't be used in most indoor areas).
- Cost: 12,000 credits