Fuel Consumption
Fuel Consumption: Major by Iczer
'I'm done fighting...I gotta go brush my teeth'
The character can absorb petrochemicals, including gasoline, kerosene, petrol and to a lesser extent tar.
1) Absorb petrochemicals: The character can absorb two gallons of petrochemicals for every PE point, and a further 2 gallons per level. He can do so by touch, or can summon them from up to 60 feet away. In the case of natural gasses, he can absorb a 30 foot cube for each gallon he could absorb. The chemicals are absorbed by the character on contact. In this manner he can drain a fuel tank dry (though depending on the size of the tank, it may have to involve a little shuffling, and the tank must be open for this to work) If the petrochemicals are bonded to a target (such as them being covered in tar) they become unstuck. if they are on fire, the fire is extinguished by the absorption (No damage). In this instance, a chemical based flamethrower would inflict no damage.
2) Metabolise petrochemicals: The character can survive by consuming 2 gallons of petrochemicals he has 'absorbed'. It takes 60 seconds to consume 2 gallons of absorbed chemicals, and it supplies all the character's food and water needs for a day. He can also 'process' 2D4 gallons per melee round. Processed petrochemicals leave the character's body as a non-toxic organic residue (mostly pleasant smelling gasses and liquid) Each Gallon processed equates to about half a gallon of liquid. Processing takes no time or actions to perform, but the characer may need to wait until he has somewhere to dump it. The liquid can be drunken by human beings and is mostly water. The gas released is very much like a fruity perfume and fills an area as described above (one 'gallon' of released gasses occupies about a 30 foot cube.) The smell is enough to wipe out the scent of most targets in the area.
3) Chemical expulsion: The character can alternatively use the stored petrochemicals for more dangerous purposes.
- Can spew a gout of flame: 60 foot range with +2 to strike and inflicting 4D6 damage. This removes a gallon.
- Emit toxic smoke: fills a 60 foot across area with choking smoke. apart from general blindness (-4 to combat based rolls) targets will begin to suffocate. 1D6 damage per round to all targets that breathe, and a saving throw vs lethal poison or take a further 3D6. any target taking damage alos loses an action from the gagging and choking. The cloud lasts one round, and chews a gallon of stored matter. it requires an action to create and maintain the cloud.
- Exude Processing chemicals: the character generates one quarter gallon of a liquid that eats other petrochemicals. this can be gently sprayed on a target, or squirted up to 30 feet away (+3 to strike). Tar, petrol and other petrochemicals are dissolved by this fluid. sprayed on a substance made of oil or tar, it inflicts 6D6 damage. it is foul smelling and tasting, but otherwise non toxic
4) other abilities: half damage from heat and flame. Can breathe otherwise toxic smoke clouds from burning petrol, oil or rubber (but not simple wood fires, and cannot see through them). +1D6 to PE. +4D6 SDC.