Frequency Absorption

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Frequency Absorption (Major) by Stone Gargoyle

This is the ability to absorb and negate/cancel/block television signals, cell phone transmissions, radio waves, microwaves and similar transmissions. Unlike the minor version of this power, the character can affect "hard-lines" (i.e., wired telephone and TV cables) by touching them.

Range: 500 foot radius around the superbeing per level of experience, or a distance of 100 feet per level of experience. when touching "hard-lines". The character may knowingly reduce the range of effect or target one specific receiver/transmitter device within range (does NOT have to be line of sight).
Damage: None per se; blocks communications. The microwave absorption can, however, be used as an attack for damage (See Absorb and Redirect Microwaves below).
Duration: Ten minutes per level of experience.
Capabilities:
1. Jam All Transmissions: The character can stop all radio, television, satellite, and microwave transmissions in a radius around himself by concentrating to do so. Includes jamming surveillance and listening devices, GPS transmissions, etc. Uses two melee attacks/actions per melee round. No receiver/transformer within the radius of effect can get or send a signal until the character stops jamming.
2. Radio Communications: The character can think and send his thoughts out on radio frequencies and hear transmissions received in his head as if he were a living shortwave radio. 300 mile range (480 km) per level of experience. This is a two-way communication, able to send and receive. Can also intercept and eavesdrop on radio and cell phone transmissions even if scrambled or laser transmissions. Can also see and listen to television transmissions.
3. Absorb and Redirect Microwaves: The character can absorb microwaves without harm to himself and either cancel the transmissions or absorb enough energy to use it as a microwave blast. Said blast can be shot for 100 feet pet level of experience and does 1d6 damage per level of experience, with the range and damage completely under the control of the character should he wish to shoot a reduced blast. Blast uses one melee attack/action.
4. GPS: The character can also intercept and use GPS satellite information to find his way around the world.
5. Sense Communication Systems: Can sense the source of any transmission within range and pinpoint its exact location with 98% accuracy. This ability allows the character to sense television signals, radio and microwave transmissions. Adds +10% to all Communications, Computer or Sensor (use/operation) skills.