Forge Energy Constructs

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Forge energy constructs [Major] by Iczer

'Wow...Flame breath huh? thanks for the body armour Noob'

The character can turn energy into solid, sculpted objects defensively and creatively. The power cannot affect simple ambient energy (local electromagnetism, ambient light) but instead warps and twists voiolent, harsh damaging energy sources.

1) Create simple objects: The character can reduce the damage of an energy source or energy attack by 2D6 +1 d6 per level of experience by vlowing a single attack action. the 'damage done' creates a solid object with an SDC total equal to the result of the dice. a lasre beam may be turned into a rainbow, a flat plane or wall of energy or a chair. The character makes a parry roll, adding a +4 from this power. (no roll necessary if the energy source is static.) Created objects last one minute per level of the character, but can be maintained after this by expending one action per melee (in which case the object loses 1 SDC every minute after that).

2) Form armour: An energy blast may be used to form armour on the character. the armour has an SDC equal to that rolled, but excess energy simply refracts. wearing a suit of energy armour provides immunity to the energy source that created it, plus energy resistence to other energy sources. the armour has a natural AR of 12 the armour may be upgraded in SDC by being exposed to the same energy source as it's original construction. SDC is capped at MEx20.

3) Form weapons: The character can form simple solids, even sharp ones from energy sources. the items created do 2d6 damage as a weapon, with +1 to strike and parry due to the personalised nature of the weapon. Alternately, the character can cause a shard of solid energy to revert back to it's ebergy state inflicting 2d6 damage +1D6 per level as a melee or thrown weapon. energy shards used like this are unstable and may not be used as tools or weapons (will oikely break and explode when they do).

4) Animate energy: By creating an animated form, the charactre can cuase an energy elemental to result. these little guys hav an SDC equal to the damage rolled, 2 attacks per melee, an initaitive bonus of the character's level, a PS of half the character's ME plus one per level and a PP and speed equal to the character's MA +1 per level. Each animated energy construct requires one action per round to animate and dissolve one round after concentration stops.

5) Other bonuses:

Takes half damage from energy when not actively draining it away.
+4D6 SDC