Force Field Phage

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Force Field Phage [Major] by Iczer

'I love that....you think you're safe'

The character can absorb and redirect the energy of force fields, channeling their energies into themselves while diminishing the protection of their foes.

1) Damage fields: The character can damage force fields at touch (may be combined with normal HTH attacks) At a touch, the character can inflict 6D6 damage to any force field he encounters (+2 per level).
The force field can be of any type, magic psionic, super powered or technological. Furthermore, every time the character does damage to a force field of any sort the creator must make a saving throw (14+ ME bonuses apply) or see it shut down for 1d4 melee's (Artificial force fields have a flat 35% chance of shutdown).

2) Absorption: Half of any damage inflicted against a force field, goes toward a force field of the character's own. The resulting force field lasts for 1 melee round per level. The character may cannibalize this field instead, transferring its SDC into HP and SDC of his own.

3) Force resistance: The character disperses fields of force upon any sort of contact, even hostile. force field attacks (from force created weapons, animals and bolts of force) inflict no damage. In addition, kinetic energy attacks without any real mass (sonic and vibratory attacks, but also TK punch, and a few other 'force' attacks) inflict half normal damage.

4) Other bonuses: The character can see force fields, even invisible ones, and knows their relative strengths and weaknesses (can determine their SDC to within 10%). If the character can inflict 30 SDC in a single blow, he may simply pass though a force field. When the character has a force field of his own, he adds +4 to PS, +10 to Spd and +4 to PP.