Footloose

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Footloose (minor) by Stone Gargoyle

The character can use his hands and feet as projectile weapons by blasting them off.

1. Explosive Joints: The character can ignite gases in his wrists and ankles to blow off his fists and feet, propelling them at opponents. The gas is similar to arthritis and will cause the character pain, making them -1 to strike with their fists and feet.
Punching someone will pop gases in the knuckles, inflicting an additional +1d6 damage ,+1d6 at levels 3, 6, 9, 12 and 15.
Pain in the joints and hips reduces movement by one third.

2. Flying Fists and Feet: The character can shoot off appendages to hit someone at a distance.

Range: 60 feet +5 feet per level
Damage: +1d6 to punches and kicks, +1d6 at levels 3, 6, 9, 12 and 15.
Attacks: Blowing off appendage and firing counts as 1 melee attack/action.
Limits: Unless the character also has Anatomical Independence, he has to retrieve the hand or foot (speed seriously reduced in the case of a foot). Once reattached, the character must wait until it heals or suffer 2d6 damage when firing it again.
Reattachment: The character must locate and reattach the appendage within 2d4 melees to have it heal as part of the power. Otherwise it will need to be surgically reattached. The appendage will heal back on within 2d6 melees if reattached in time.
Note: Firing the appendage causes no actual SDC loss unless not reattached or damaged because it is fired before reattaching fully.

3. Other Abilities and Bonuses:

Resistant to Explosions (half damage)
Heals 4 times normal rate.
+3d4 SDC and +1d6 Hit Points.

Note: The character can also fire off fingers for twice the range, but these do a mere 1d4 damage and are harder to relocate.