Fodder
Fodder (Major) by Senator Cybus
Similar to the power of Multiple Beings, this is the ability to produce living copies of oneself, albeit flawed and short-lived ones; with this power, the super being sacrifices quality for quantity.
The duplicates created through use of this ability have half the capabilities of their creator: skill proficiencies, speed and physical and mental attributes are halved, as are the values of any superpowers (range, damage, duration, bonuses, A.R. rating and the saving throw required to resist a power).
However, unlike duplicates created through use of Multiple Beings, these copies can create their own copies! These second generation clones follow the same rules as the first wave of duplicates; all capabilities are half those of the originating being. And these second generation clones can also create copies, which have half the ability and power of their creators…the character can very quickly produce a small army of servitors.
The character may create one clone plus another one per each level of experience, and so can all of his duplicates. For example, at level one, the hero can create two duplicates, who can both create two copies, and those copies can create two duplicates each: within seconds, the character would have fourteen loyal followers!
As few as one or as many as all of the duplicates can be created in a single melee action. This applies to those created by both the super being and his clones.
Unlike the duplicates created by Multiple Beings, the super being cannot sense the feelings, health or location of his copies or their copies, nor can he reabsorb them; they are entirely separate beings, though they are all 100% loyal to him and will obey any order without question (assuming that they can understand it; see Limitations below). The character is not affected in any way by the death of a duplicate.
- Duration: Each clone lasts for only four minutes per level of experience, before dissolving into a puddle of protoplasm.
- Range: Self. The duplicates appear next to the original.
- Attacks Per Melee: The creation of one to the maximum number of copies counts as one melee action. Each duplicate possesses one less attack/action per melee round than its originator.
- Limitations:
- As mentioned above, each copy has half the capabilities of the being that produced it; round fractions down when determining attributes. A duplicate cannot produce a clone of its own if the halving of its capabilities would leave the clone with an attribute of zero; e.g. a fourth generation clone with an I.Q. of 1 could not create a duplicate with an I.Q. of zero.
- The super being may only use this ability a number of times per day equal to his experience level plus one; twice at level one, three times at level two and so on.
- While the super being can command his duplicates, each new wave of clones has less intelligence than those that came before them, and they may not be able to handle complicated instructions. At less than 5 I.Q., the copy has no more intelligence than a well-trained dog, and an I.Q. of 1 indicates that the duplicate is almost mindless, responding only to very basic stimulus (if attacked, it will fight back).
- The duplicates cannot impersonate the super being, due to the reduction of their P.B. attribute, which leaves them looking like crude caricatures of their creator.