Focus Energy
Focus energy [minor] by Iczer
'Can't penetrate his armour? let me help'
The character can focus on a source of energy, concentrating it over a smaller area, with the same output.
The character expends and action and targets a source of energy within 80 feet. That covers an area no more than 20 feet across.
The energy source shrinks to half it's affective volume with the same output.
Fires burn twice as hot over half the area (and burn up available fuel in twice the time). Natural light forms an intense sphere of light around a corona of shade. Electrical sparking electricity is relatively unnafected. Exposed batteries deliver twice normal power but burn out twice as quick. And so on. The character must expend onre action per melee to maintain this effect.
More importantly, the character can use this to concentrate the effects of energy beams. An affected bolt targetted within 80 feet becomes more intense over a smaller area. energy attacks, weather from a flamethrower, laser pistol, or any one of the energy expulsions, will see their damage increase by 20% and any one of the following extra affects:
- A further +30% extra damage.
- Armour piercing: ignore 4 points of natural or worn AR
- Impact: target suffers double normal impact, possibly causing a knockdown
- Acuracy: +3 to strike.
The character can use this on his own attacks, but doing so counts as two attacks (one to fire the attack, another to focus it)