Focus
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Focus [minor] By Iczer
'You forget Huang We, I still have my lotus fist attack'
The character can generate a small backlog of mental strength, to be unleashed after a while to meet certain ends.
1) Focus: The character can attempt to gain his focus once per round. He must concentrate and roll under his ME attribute with percentile dice. He enjoys a +5% to this base chance every level. Attempting to gain focus requires an action.
2) Employing focus: The character may expend his inner energy, and lose his focus to have any one of the following effects. It is important to note that the character's fist (or foot or..well whatever) glows with an inner light when the focus is expended.
- Hammering blow: Add +2 damage per level to a single melee attack. This can be expended after it has hit
- Precise blow: Add +1 to strike per level. This may be expended after an attack has already missed.
- Armor defeating strike: Melee attack travels through a solid object, effectively ignoring worn or natural armor. May be expended after the blow has struck armor.
- Destructive blow: Nonliving object crumples under the assault. Damage against an inanimate object is multiplied by 4, putting a hole the size of the striking limb in the object.
- Great leaping: The character leaps 20 feet per point of PS (adds to normal leaping).
- Dissipate blow: The character divides incoming damage from one attack by his level+1 (so a 3rd level character could divide the damage of a shotgun blast by 4).
- Resist influence: The character may add +4 to save vs psionics or magic. He may ad this after he has already attempted to save.
- Rebirth: The character heals 2 HP per level. note this only heals HP, not SDC.
- Fire from within: The character adds 2d4 to the damage of a single blow. this damage may be from fire, or another form of energy, or may simply be slashing or cutting.