Fluidic Expansion
Fluidic Expansion (Major) by Stone Gargoyle
The hero's bodily fluids have an unusual effect on matter they come in contact with, transforming it into water.
1. Water Production: A single drop of the hero's sweat, tears or saliva will invade nearby matter, turning it into liquid, more specifically water. The water will be free of impurities and contaminants when created. This is s form of elemental conversion and only works on Earth elements such as dirt and rock.
- Range: Affects dirt and rock within a 100 foot radius per level
- Amount Created: 100 gallons per level
- Duration: 1d4 hours before reverting to its natural state; instant
2. Grow Plants: The water will cause any nearby plants to grow into maturity within 1d4 melee rounds (a minute or less). Trees and large, tree-sized plants gow at a rate of 8 feet per melee round, up to 200 feet tall.
- Range: Water will affect plants up to 100 feet per level beyond the edge of the pool formed by the water.
- Duration: While water is present, plus 20 minutes per level after, before the plants start returning to normal size at at the same rate as their growth.
3. Drinking Water: By grabbing handfuls of dirt, the hero can gain enough water from touching it to refresh himself, cool himself off or wet parched lips. Any fluids produced by the hero can also provide valuable drinking water.
4. Other Bonuses: +4 to save vs. liquid poisons/toxins