Fluid World

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Fluid world: [Major] by Iczer

'see you on the other side'

The character can enter a state where his body does not interact with other molecules properly. In this state he treats the world around him as if it were liquid rather than solid. In this way he may move through objects, just by swimming.

Objects that he 'swims' through are only momentarilly disturbed. Living objects must save Vs this effect (14+ PE bonuses apply) or be momentarily stunned (lose one action).

The character may harm any object or foe he can pass through, inflicting normal damage, disregarding The subject's AR or other defensive qualities.

The character can, initially, only pass through objects (and characters) with an AR of 12 or less. at second level, and every even level thereafter, he may add another +1 to the AR he may pass through. The character cannot pass through any force field with this power.

If a weapon is used against this character that falls within his affected AR, it splashes aginst his body and inflicts half damage. Weapons bounce back into shape when this happens.

The character also gains the following:

  • Swimming and advanced swimming (not SCUBA)
  • +2 PE +4 PS. Double His PS when calculating swimming speed.
  • +40 SDC
  • Fatigues at 1/4 rate when swimming