Fling

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Fling [major] by Iczer

'I don't need to hit you hard, i only need to hit you'

The character has a skin tight field that surrounds his body, allowing him to exert force on any item he touches, granting him a number of usefull applications. The strength of this field is 7 , increasing by 1 per level.

  • Escape artist: by flexing his field as he struggles, the character can add his Field strength to his own when attempting to break out of chains or grapples.
  • Fling objects: any objects he holds or touches may be hurled away from him in a direction of his choosing. Character rolls to strike normally, but at +1, as this directed force is more accurate and precise than an outstretched arm. Objects thrown in this fashion use the base damage for the item in question, plus any bonus derived from the field strength as if it were supernatural strength. [supernatural PS of 15 or less adds 2d4 damage] In addition, items flung in this fashion do not have to originate from the character's hand. a toe tap or any nudge can start this process. even a weapon in a holster touching the character can be sufficient.
  • Fling opponent's: The character can also use this to unbalance a foe. on any disarm, throw, trip or body block/tackle the character can also opt to hurl the target an additional number of feet equal to his field PS. In addition, any foe he strikes with a regular unarmed attack, must roll underneath his PP attribute (minus the field strength) or be knocked down by the blow (characters with a sense of balance roll at -20% or -4)
  • Kick up dust: In the same manner as fling objects above, the character can cause sand and dust within reach to hurl into the air, kept aloft by the character cycling air around himself. this creates a dust cloud much like that created by CEF: Earth, only the range is very small.
  • Deflection defence: by concentrating (one attack per melee is lost) the character gains an AR of 15 and halves the damage of purley kinetic sources. this AR and defence does not protect against suprise or unseen attacks. this same type of deflection allows the character to flick acid off his skin and turn aside dust and smoke.