Flight Suit
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Flight Suit (Major) by Stone Gargoyle
- This is a form of Fabric/Cloth Material Animation. The hero has the strange but useful ability to control fabric as long as it is close to his skin. It can be manipulated for a variety of effects, the most notable being flight.
- Range: Touch, or within one foot, maximum
- Duration: Constant; winged flight limited to the hero's ME number in melee rounds (can be extended as desired by GMS if they feel this time is too short).
- 1.Protective Layer: Clothing in contact with the character's skin adheres to it like an extra fleshy layer. This gives him a Natural AR of 8, +1 at level 4,8, and 12.
- 2. Flight Options: By wearing flowing robes, a long trench-coat, or split cape, the hero can manipulate the fabric to adhere to his back and act as wings.
- A. Flight: Winged:
- Attacks: Uses 2 melee attacks/actions to construct the wings
- Speed: 160mph, +10mph per level
- +2 to strike and parry
- +4 to dodge under 80mph, +6 over
- +4 damage for every 20mph of flying speed
- Limitations: Blowing holes in the fabric will make it useless for flying.
- B. Flight: Glide: There will be times and instances when the hero will be unable to form the wings in time to do such things as jump from a plane or building. Not to worry; in these cases the hero can use the fabric for glider flaps.
- Attacks: Uses one melee attack/action and can be done in mid-leap
- Effects: This allows the character to ride air currents and fly using any baggy clothing. :::Maximum gliding speed is 40-50mph, half indoors. Diving from an airplane or great height(skyscraper's rooftop) is 120mph.
- Bonuses when Gliding:
- +1 initiative
- +1 to strike and parry
- +2 to dodge
- A. Flight: Winged:
- 3. Whip Attack: The loose cape can be used to strike an opponent, doing 1d4 damage, with a +1 to strike(other bonuses do not apply).
- 4. Mending: The fabric can be made to fix itself during battle. 1d4 SDC can be repaired per melee round while concentrating(loses one attack, -2 to combat moves, -1 initiative).
- 5. Entangle/Disarm: The hero can make the fabric entangle an opponent's arm(+4 to strike/grab) and disarm(+2 bonus).
- 6. Other Abilities and Bonuses:
- +10% to climbing fabric tapestries and chord ropes
- +20% to sewing skills(considered professional quality)
- The character has a good fashion sense
- +2 to Roll with Punch, Fall or Impact(uses clothing to cushion himself
- +1d4 ME
- His clothing cannot be affected by the Fabric Manipulation powers of others while he is wearing it.