Flesh Wound
Achilles Heel: Flesh Wound by Senator Cybus
The super being is severely allergic to human skin! It doesn’t matter how strong or durable he is or what powers he may possess, just the slightest, briefest touch of flesh will instantly weaken and damage him.
In addition to nausea, blurred vision, shivering and aching muscles, the hero suffers the following penalties: reduce speed and initiative by half, reduce the number of attacks/actions per round by half, all combat bonuses are halved and all skills suffer a -30% penalty! These symptoms will persist for 1D4 + 20 minutes after the initial contact.
Prolonged exposure to human skin is even more dangerous. For every fifteen seconds of constant contact (one melee round), the superbeing loses 2D6 S.D.C. and must immediately save vs. coma/death. A successful save means the character can stay conscious, but continues to suffer the penalties listed above. A failed roll means that the hero slips into a comatose state and any healing or regenerative powers he possesses immediately cease to function; medical assistance will be necessary to revive the character.
Keep in mind that no revival is possible while the superhuman is still in contact with human flesh; he will continue to lose 2D6 S.D.C. every round until he dies.