Flesh Parry
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-Flesh Parry[Major]- by Shaded Helios
By some unknown means, though it possibly involves the warping of local spatial energy fields, the super being is able to redirect damage sustained to their physical body, leaving themselves unharmed and some unlucky individual with an injury not intended for them.
- -Damage- As per the attack being redirected.
- -Range- 300 feet +10 feet per level of experience.
- -Attacks Per Melee- Each attempted parry uses one melee action.
- -Saving Throw- Victims must roll a 16 or higher to resist having redirected damage forced upon them. Victim P.E. bonuses apply, but the 'attacker's' M.E. acts as a save penalty.
- -Limitations- Victim must be seen by the being redirecting the damage. Redirected attack damage can partially penetrate environmental body armor, but victims are +2 to resist and only take 1/2 damage, leaving the rest to their 'attacker'. Those piloting enclosed vehicles or robots cannot have damage forced upon them. Flesh Parry only affects attacks that actually do physical damage.