Flesh Magnets

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Flesh Magnets (minor) by Taalismn

“Really, honey...I wish you wouldn’t stick Evil Junior’s crayon pictures of me ON me! I have a reputation to uphold!”

Range: Touch

Effects: This power allows the superbeing to ‘magnetize’ a non-living object to behave like a magnet with regards to other non-magnetic/organic objects, including living flesh; the magnetized object will cling, without tacky adhesive, to the other object(s), and can be moved around and even pin smaller objects(like sheets of paper) between them, just like a magnet on a refrigerator door. The objects to be flesh-magnetized cannot be larger than can be handheld, nor weigh more than a standard pound. The magnet holds with a PS equal to the number of melees spend ‘magnetizing’ them x2(so a flesh-magnet that Maglord spent a full minute---4 melees---concentrating on, to the exception of all else, would require a P.S. of 8 to pry loose). The flesh-magnet will also have an attractive range of six inches per every two melees spent in its creation(so that P.S. 8 flesh-magnet would have an attractive range of 2 ft).
The superbeing themselves can cancel the flesh magnet by touch, and can render THEMSELVES immune to being clung to by flesh-magnets.

Duration: 30 minutes per level of experience