Flatulent Leap

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Flatulent Leap [minor] by Roscoe Del'Tane

“I am captain Flatus! Fear me!

Character has a unique body chemistry that allows them to buildup large amounts of methane gases and such, and to brace themselves against the tremendous power at their disposal. This allows them some truly disgusting, but effective powers.

1) Flatus Points: Character has F.P. equivalent to their P.E. +5 for each level of experiance. At the top of every hour, this power is refreshed.

2) Flatus Leap: Character can “blast off” double his P.E. points high or across in feet, with an addition 3 feet per additional F.P. This costs one melee action, and 2 F.P.

3) Flatus Blast: Character can bend over and blast an enemy with ‘wind power’. This attack costs two attacks, and 5 F.P. The attack does 1d6 damage, and if the victim does not make a successful roll with impact, are knocked down and back 1d4x10 feet. Victim looses two attacks getting up, and suffers -2 to strike, parry, and dodge, due to dizziness from the blast. Range is 40 feet, and does not increase. Damage increases by 1d6 on levels 3, 9, and 15.

4) Breaking wind Breaks the Fall: Character can use F.P. to slow or stop their fall from great heights. 5 F.P. per 30 feet will slow the descent to merely painful instead of bone breaking,

5) Odds and Ends: Character can play the ‘rectal trumpet’ at a professional level and at will, 45% +5% per level.

Character has to roll 1d20 every time they use their powers; anything above 15 and they literally blow a hole in their pants, kilts and pants with bum-flaps are encouraged. When the character reaches 4th level and above, they finally have enough skill and control to use their powers without destroying their clothing.