Flashbacks
Flashbacks: by Iczer
The character can reach through the mists of time, through imperfect memory and relive a moment of his life. This allows him to perform feats from his own past, replicating the electronic pathways his nervous system has already taken.
1) Relive instruction: By casting his mind back, he can relive a moment in time where relevant instruction is required. By reliving a key point of his lifetime, he may reproduce the effects of a skill at 98% efficiency. This skill allows him to replace his skill percentage with 98%, even if penalties would have reduced his skill percentage to below this number.
2) Relive reflexes: By casting his mind back to one perfect moment, the character can relive a point where he has done a near perfect combat move. As a prelude to a strike, parry or dodge, the character can add a bonus of +1 to the relevant roll, negating penalties to combat for all but blindness. (+1 additional at levels 3,5,7,9,11,13 and 15) In addition, if these bonuses make a roll equal the character's critical number, then that roll is considered a critical.
3) near perfect memory: by reliving a moment in time, the character can recall that moment in perfect clarity, even knowing to look for specific details. (for example, if he was near a car crash yesterday, he can relive the moment and pay as much detail as possible to the driver, rather than his newspaper).
4) Limits: a fair deal of concentration and effort is required to use this ability. In combat, it requires the character to spend an action to initiate, and it takes a minute of concentration to relive a more complex skill. In addition, stress makes this difficult, and it in turn places more stress on the body. Reliving can only be performed as many times per day as half his ME score (and one additional time per level)