Flash Shield
Flash shield [minor] by Iczer
'stop shooting him you morons!, use the dang flamethrower'
The character has the ability to spontaneously generate a small disk of force and hardened air in the path of an incoming obstacle, be it bullet, blade or laser. It activates at the speed of thought and acts as an automatic parry of +3, with a further bonus based on his ME attribute (as if his ME was his PP attribute). this shield blocks 30 points of damage +5 per level of experience and thus can be blown through with enough force (though is created anew by his next action).
The shield has the following disadvantages:
- Only effective against one attack at a time. A character under attack from multiple foes will need to defend against the others normally.
- The shield is about 16 inches across. While sufficient to block most melee attacks, it cannot shield vs attacks that can realistically flow around it (flame throwers, burst fire attacks, tidal waves)
- The character's automatic parry does not add to his flash shield parry.
On the plus side, the character can opt to use this on behalf of another, nearby target within 40 feet (+10 feet per level) rather than himself.
In addition, the character can use this as a limited attack form, making a strike roll instead of a parry roll (same bonuses). The shield flashes in front of a target, moves rapidly a few inches before winking out of existence inflicting damage equal to 2D4 plus a damage bonus equal to his ME (as if it were his PS attribute). This can also be used to perform a disarm manoevre. At any rate, using this power offensively means he cannot use it defensively until his next action.