Flash Dance
Flash Dance (minor) by Stone Gargoyle
The character with this power can generate a field of light while dancing so as to see in the dark or to brighten existing light to partially blind enemies.
1. Light Generation: By making a successful dance skill roll (using a single action), the character can generate a field of light around himself for a 30 foot radius, plus 5 feet per level of experience, lasting 2d4 melee rounds, after which he must do another skill check to renew the power, and he must be actively dancing, though he can perform combat while doing so. The sunlight will do a single point of SDC damage per melee round if used on normal, non-Supernatural enemies, but will do 2d6 damage, plus 1d6 damage per level, per melee round to creatures of darkness, the undead (vampires and zombies). The character automatically gets the Dance skill at 60%, plus 5% per level of experience.
2. Effects in daylight: All characters in the area of effect (except the character generating it) suffer partial blindness unless wearing appropriate eye protection (sunglasses or other polarized lenses), being -4 to all combat moves and losing initiative and one attack.
3. Effects in darkness: The light generated will be enough to see by if countering the effects of lack or light and will not blind others as it would in daylight. All penalties for fighting in darkness are negated.
4. Fight Bonuses While Dancing:
- +2 initiative
- +2 to strike and parry, +4 to dodge
5. Other Abilities and Bonuses:
- The character himself cannot be blinded by light attacks from others.
- +2 PP
- +10% to Acrobatics and Gymnastics skills if possessed
Note: Music does not have to be present for the character to dance in order to use this power, though he does get a +5% to the dance skill if music is present.
Flash Dance (Major) by Stone Gargoyle
The character with this power can generate a field of light while dancing so as to see in the dark or to brighten existing light to partially blind enemies.
1. Light Generation: By making a successful dance skill roll (using a single action), the character can generate a field of light around himself for a 30 foot radius, plus 5 feet per level of experience, lasting 2d4 melee rounds, after which he must do another skill check to renew the power, and he must be actively dancing, though he can perform combat while doing so. The sunlight will do 1d6 SDC damage per melee round if used on normal, non-Supernatural enemies, but will do 2d6 damage, plus 1d6 damage per level, per melee round to creatures of darkness, the undead (vampires and zombies). The character automatically gets the Dance skill at 60%, plus 5% per level of experience.
2. Impervious to Light and Lasers: The character takes no damage from light-based attacks, including lasers, and only half damage from other forms of energy attacks.
3. Effects in daylight: All characters in the area of effect (except the character generating it) suffer blindness unless wearing appropriate eye protection (sunglasses or other polarized lenses), being -10 to all combat moves, and losing initiative and reduced to half their number of attacks. If wearing eye protection, they simply suffer -4 to combat moves, and losing initiative and one attack.
4. Effects in darkness: All characters in the area of effect (except the character generating it) suffer partial blindness unless wearing appropriate eye protection (sunglasses or other polarized lenses), being -4 to all combat moves, losing initiative and one attack.
5. Fight Bonuses While Dancing:
- +2 initiative, plus an additional +1 to initiative at levels 4, 8 and 12.
- +2 to strike and parry, +4 to dodge
- +4 to roll with punch
6. Other Abilities and Bonuses:
- The character himself cannot be blinded by light attacks from others.
- +2 PP
- +2 PE
- +10% to Acrobatics and Gymnastics skills if possessed
Note: Music does not have to be present for the character to dance in order to use this power, though he does get a +5% to the dance skill if music is present.