Flare

From The Black Vault
Jump to navigationJump to search

Flare by Iczer

The character can launch an attack of some sort of semisolid matter, that incandesces with heat and light.

Attacks per melee: as many as the character HTH attacks

Range: a whopping 1000 feet per level. By expending 2 attacks, the flare may double it’s Range.

Bonus to strike: +3 with an aimed shot. +1 with a wild shot.

Damage: 1d6 per level of experience.

Special properties:

Automatic ricochet: The flare will automatically rebound off a solid target, possibly hitting a second or third target. By taking a –2 to hit (must be an aimed shot) the character can hit up to as many targets with this power as his level, making a new attack after each target is hit. This is not a controlled shot however, and any miss ends the ricochet.

Light Source: as a brilliant flash of light, the flare can be seen for as many miles as the character’s level. Twice that in a darkened area. The character can also (rescinding the ricochet effect listed earlier) fire it into a solid object and let it illuminate a large sized area with daylight like brightness for 3 minutes per level. If desired, the character can launch the flare into his own hand, acting as a brilliant torch for the duration.

Blinding strike: any head shot made by this power forces an opponent to save vs blindness (PE bonuses count. 14+ required). Any blind opponent stays that way for 2 melee rounds, losing –3 to strike, parry, dodge and initiative. Such a head shot is a called and aimed shot, that requires at least a 16 or better.