Flaming Resurrection
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Flaming Resurrection (Major) by Stone Gargoyle
The hero's body is capable of regenerating similar to the phoenix of legend.
1. Impervious to Fire and Heat: The hero is completely impervious to the effects of fire and heat, including magical fire and extreme heat.
- Range: Self
- Duration: Constant
2. Fiery Rebirth: When the hero dies (completely dead, not just in a coma or near death), the character rolls a second save vs. coma/death. If successful, the hero's aura ignites in flames, beginning to consume nearby matter to rebuild the hero and return him to life.
- Range: A 20 foot radius around the hero fills with flame. Objects and people in range take 4d6 initial damage and then 4d6 damage every five seconds after that.
- Restoring SDC and HP: SDC points are restored at a rate of 1 SDC for every point of damage done by the flames. Following that, the Hit Points restore at a rate of one HP for every two points of damage done by the flames. The hero does not return to life until all SDC and HP are restored.
- Drawbacks and Limitations:
- If the fire is extinguished at any point in during the resurrection process, the hero will remain dead, unable to be resurrected. The character returns to life one level lower than when he died.
- This power only works with the existing mass, and so will not regenerate limbs previously lost. Only works after the hero completely dies, so it does not heal wounds unless the character dies.
- Total Regeneration: Twice in his life, the character can reform after being completely vaporized.
- Penalty for Total Regeneration: The hero returns to life two levels lower following this type of regeneration and will appear in a burst of flames (as above).