Flamable
Flamable [Major] by Iczer
'Hey buddy...got a light?'
The character can produce a vapour that is intensely flamable that can be used in a variety of ways.
1) Gas jet: The character can shoot out a jet of semi transperant vappours from his hands. This jet extends for 60 feet (+10 feet per level) and the character enjoys a +6 to strike with it. sadly the jet exerts as much pressure as an industrial hair dryer.
The target, if struck will have a light film of vapours surrounding him for a very short duration (until the character's next action) if an open flame comes within 2 feet of the target during this time, the vapours ignite and inflict 4d6 damage. If the character posesses a source of flame, or if one intersects with the gas jet, then the target will take the 4d6 damage, just as if he had been struck by a flame thrower. a gas jet in a person's face (called shot required) will cause them to tear up and choke. they must save vs poison or take 2d4 damage and gag (lose one action and -4 to initiative).
2) Enhance fire: The character can double the size and intensity of an existing blaze by simply adding his own vapours to the mix. if co-ordinated with an existing flame or heat attack, he can add 50% to the damage inflicted.
3) Explosive force: The character can shoot his vapours for explosive effects as well. By targetting any device with a live electrical spark, or open flame the character can create an explosive force at that point. The resulting fire ball has a radius of 20 feet and inflicts 6d6 damage, but requires 3 actions to initiate as he builds up vapour pressure and volume. 4) Flaming body: The character can choose to excrete just enough gas over his body to ignite at will. If the character is hit by any flame, heat or electrical attack, he ignites. The effects are similiar to Alter physical structure: fire except for the following.
- He inflicts 3d6 damage at a touch
- The flames burn out at the end of the melee round unless the character uses an action to maintain them
- The flames actually burn up gasses, preventing other uses of this power
5) Vapours: The character's vapours can make a person light headed without even trying. If the character chooses to release vapours, which requires little to no concentration to do, then people in the vicinity begin to suffer for the poisoning and oxygen loss. after 5 minutes in a sealed environment (virtually anywhere indoors except for really large rooms) or one minute in combat (his sweat increases production) all targets within 20 feet begin to suffer wooziness and dizziness. -1 to all combat abilities, plus they must save vs poison every melee round thereafter or lose 1 HP
Characters with sensitive senses of smell are -2 to these saving throws, and animals will not track him by scent.
6) Other abilities: the character is immune to fire and heat attacks, but not to high temperatures. he takes half damage from explosives (including those he starts) +20 SDC