Fisher
Fisher [Major] by Iczer
'hand that over please'
The character can create small fissures and bring things to his person. As long as the object in question is within sight, and under 5lbs per level he may simply teleport it to his hand (or within 5 feet of himself).
The process is fine tuned enough that the character could teleport body armor onto himself from another target or the bullets from another person's gun into his. If removing an item from another's person, the character must make a strike roll to do so (at a flat +6). The target may dodge if he knows the attempt is being made (the first time is usually a surprise) but he cannot parry. The character can also attempt to parry weapons right out of an opponent's hands at the above flat +6, or missiles out of the air with only a +2 (much harder to perform this feat).
The character can also swipe multiple objects, as long as the combined mass does not exceed his maximum, he may attempt to swipe up to one object per level (but any bonus to do so is at a mere +2 (-2 if swiping them out of midair). The character is adept enough that he could perform a type of dual attack, plucking an object out of someone's grasp and then striking with it. This type of attack requires 2 actions to perform but otherwise is no more difficult than if the actions were done separately.
While it does not work on living creatures, the character can pull objects apart with this power. When faced with a locked door the character may be unable to break the door with this power, but he could pull the lock and the hinges to his hand. Likewise he could appropriate the clips to any nearby handgun, the alternator out of a moving car or the uranium out of an atomic warhead. Lacking x-ray vision, the character may need to precede any of these feats with an appropriate skill roll.