Firefight

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Firefight (Major) by Stone Gargoyle

"Let me turn up the heat."

The hero can manipulate fire with a focus on combat applications.

1. Hold Breath: This is similar but not exactly the same as the minor superability in PU page 31.
The character has an extra large lung capacity, highly oxygenated blood and can hold his breath for one minute per PE point. He also fatigues at half normal rate and is +2 to save vs. gas-based attacks, smoke and fumes even when not holding his breath.

2. Impervious to Fire and Heat: The hero takes no damage from fire and heat, and only half damage from light and laser attacks. He also suffers no penalties when traveling through burning buildings or forests when they are on fire.

3. Fire Volley: The character can generate fireballs at his fingertips to hit multiple targets.

Range: 200 feet, +20 feet per level
Damage: Each fireball does 2d6, +1 per level of experience
Duration: Instant
Attacks: A volley of up to 8 fireballs only uses one melee attack
Bonuses: This volley attack gets no bonuses to strike. The hero does not suffer any penalties while firing through clouds of smoke and visual distortions from heat, however.

4. Fire Dome: The hero can surround himself in a dome of flame, completely surrounding himself.

Range: 60 foot radius
Damage: Anyone and anything hitting the dome will take 4d6 points of damage, plus highly combustible materials will ignite.
Duration: The hero's ME number in minutes.
Bonuses: Lasers, light beams, heat and radiation attacks do no damage, all other types of energy do half damage. The hero can fire his own fireballs through the dome and suffer no strike penalties when doing so.

5. Other Abilities and Bonuses:

+2d4 PE and ME
+1d4X10 SDC