Fireblood
Fireblood (minor) by Taalismn
“Remember how mosquitos were exploding around me at our last picnic? If I can just poke my finger enough to draw blood, I can burn through these wrist ties!”
The superbeing’s blood consists of a highly unstable fluid that oxidizes with an extreme thermal reaction. Any injury that sheds blood into the open air will be cause for a burst of hot flame. A few drops of the superbeing’s blood are enough to do 1d8 points of burn damage per 1 SDC/HP damage done to the superbeing. A pinprick (no damage) is enough to do 1d4 SDC. Effective range of 1d6 inches from the wound.
The fireblooded superbeing cannot donate blood nor benefit from transfusions. And any death wounds that cut open the body, in an oxygen atmosphere, will result in the body self-cremating. The living superbeing is immune to the thermal damage done by his own blood, but may be damaged by any secondary fires set by the flaming blood.
The superbeing also gets a bonus of +1d6 to P.E and +4d6 Spd. because his blood is so supercharged.