Fire Sprite
FIRE SPRITE as converted from 1st Edition Palladium Fantasy to 2nd Edition from material appearing in Yin Sloth Jungle, by Reagren Wright
Race.: Entity
Alignments: Anarchist, miscreant, or diabolic
The Eight Attributes (physical stats applicable only to the physical form. Not applicable in ethereal form): I.Q. 1D6+7, M.E. 2D6, M.A. 1D6, P.S. 1D6, P.P. 2D6, P.E. n/a, P.B. 1D6+10, Spd 8 (running), 40 mph (64 km) flight in solid form, 60 mph (96 km) flight in ethereal form.
Hit Points: 4D6+6
S.D.C.: 4D6+6 in physical form. Destroying the physical form causes the fire sprite to revert to its natural ethereal existence. Damage does not transfer to the entity's hit points.
Horror Factor/Awe: 10
P.P.E.: 4D6x10
Magic: All fire warlocks spell from levels 1-3 at 6th level in experience.
Psionics: None
Natural Abilities: Ethereal and intangible, meaning it can walk through solid matter. Its natural state is semi-transparent, but it can become solid if its finds a flame at least the size of a candle. It its ethereal state it is impervious to all physical and energy attacks, but is vulnerable to magic and psionics. Can fly and hover indefinitely. Nightvision 600 feet (183 m). Can sense the presence, general direction, and distance of fires as small as a camp fire within a two mile (3.2 km) radius. Capable of drawing P.P.E. from other living beings or other sources of magic (ley lines, magic talisman, and artifacts like a true practitioner of magic), although it prefers killing living beings with its fire magic and stealing their doubled P.P.E. afterward. Note: It cannot cast any magic, affect fire in any way, touch or interact with the physical world as an ethereal being.
Special Abilities: In solid form, can still fly and hover indefinitely, nightvision 60 feet (18.3 m), impervious to fire, heat and plasma (including magic), impervious to organic attacks (poison, drugs, toxins, disease, needs air to breathe), impervious to normal weapons, impervious to possession and chameleon with fire (cannot be seen or detected when inside any sort of flame). The transformation into a physical state is possible once per 24 hours period, so if its physical form is destroys, the entity will flee and cannot become solid until 24 hours later. Note: It has a 50% chance of igniting combustible materials if its comes into contact with them.
Attacks per Melee: Two actions (no attacks) as an entity. Three physical attacks per melee in solid form or two casting fire magic.
Damage: None as a entity, in physical form its fiery touch inflicts 2D4 points of damage.
Bonuses: +2 on initiative, +4 to dodge, +3 to damage (in physical form), +2 to save vs. magic, and +12 to save vs. horror factor.
Vulnerability: The solid form of a fire sprite is vulnerable to holy weapons, magic weapons, spell magic, and other types of magic. Cold based spells inflict double damage. Water spilled on the physical form will destroy the physical form, but will not harm the entity. A glass or mug of water will inflict 2D4 damage, a glass of holy water does 2D6 damage, a bucket of water 6D6 damage, and a steady rainfall will destroy the physical form in two melee rounds.
Average Life Span: Unknown, perhaps immortals.
Value: None
Habitat: The Yin Sloth Jungle (particular the Great Fog Bog) and the Baalgor Wasteland.
Language: Speak Faerie Folk, Gobbley, and Elemental at 85%.
Enemies: None, per se
Allies: Other evil creatures who like to cause mischief, suffering, and chaos.
Physical Appearance: Its natural state is an eight inch (20 cm) tall white, semi-transparent humanoid shape. In its physical form, the creature appears as a tiny female humanoid with a body composed entirely of flame. Their mouth is a small black hole and their eyes are black with red flakes.
Size: 1 foot (0.3 m) in physical form
Weight: None.
Rifts® Conversion Notes: Becomes an M.D.C creature in Mega-Damage setting with 4D6+6 M.D.C. The Physical form has a separate 20 M.D.C. The fiery physical form must be destroyed first before any damage can be inflicted on the creature’s base M.D.C. Damage does not transfer from the physical form to the ethereal one. The vulnerabilities are the same against the M.D.C. fiery form. The creature is impervious to normal M.D.C weapons and energy attacks (only vulnerable to magic ones), but remains impervious to fire, heat, and plasma (including magic). The creature inflicts S.D.C. damage with its fiery touch (3D6), but its fire spells inflict M.D.C. damage as normal. On Rifts® Earth, Fire Sprites populate the Vampire Kingdoms especially the Yucatan which is magically protected from rainfall. They can also be found in the most arid regions of the world, i.e. Death Valley California, the Sahara Desert, the Australian Outback, etc.