Fire Flight

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Fire Flight (Major) by Stone Gargoyle

The hero flies by generating intense heat which consumes materials to generate thrust.

1. Flight: The hero flies by producing heat which consumes oxygen and nearby materials.

Flight Speed: MEX20mph, plus 20mph per level. Speed can be doubled for short bursts (2d4 melee rounds) if using existing flames to fuel the thrust.
Bonuses in flight:
+2 initiative
+4 to dodge under 80mph, +6 over
+4 damage for every 20mph of flight speed, plus 5d6 fire damage to anything coming into direct contact with the character's body. Objects within 5 feet of the character's body have a 30% chance of igniting (80% if highly combustible).

2. Smoke Generation: The material combustion creates smoke, obscuring vision along the flight path of the hero for 2d4 melee rounds and five feet on each side, making bystanders -3 to strike and -2 to parry and dodge anything within the area of the smoke, and -5 to strike and -4 to parry and dodge the hero. Those caught within the smoky trail are -2 to initiative, -5 to strike, -4 to parry and dodge, -30% to skill performance and will be -10% to speed and lose 2 attacks per melee round unless being engulfed in smoke.

3. Immunities: While flying, the hero is impervious to gases and airborne toxins, and Impervious to Fire and Heat. When not flying, the hero is resistant to fire and heat (half damage).

4. Other Bonuses:

+1d4 ME
+2d6 PE
Fatigues at half normal rate