Fight or Flight

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Fight or flight [minor] by Iczer

"umm..if anyone needs me, I'll be over there"

The character has the ability to shapeshift to accommodate some of his primary needs.

1) Flight mode: The character slims down and speeds up to enable his ability to escape. Weight drops by 25%, while speed triples. character gains autododge at +2, +4 to roll with punch. He gains a +10% bonus to climb and escape artist. The character's PS halves during this time.

2) Fight mode: The character bulks up. Gains a temporary 25SDC and skin and bones harden to AR 11. Bare body blows inflict an extra 2d4 damage and the character's PS rises by 10 points, while his bonus to strike rises by 2 and the character gains +1 attack per melee. The character's parry and dodge drop by 1 each, and the character's speed drops in half.

3) Hide mode: The character gains a climb of +20% and a prowl of +20%. The instant he stands still for more than a few minutes, he enters a type of hibernation, growing a cocoon over his body that resembles his surrounds. He gains a motionless prowl of 88% at this point, and is coated in a sheath with a natural AR of 8 and an SDC of 10 per level. The character awakens when he perceives danger or his sheath loses it's SDC.

4) Tune out mode: The character can enter a zombie like trance which guides him while his mind is elsewhere. He loses all attacks but 2 per level, and even then his combat bonuses are halved. He has no mind to speak of in this state, and as such is immune to mind affecting magics, poisons and psionics. He follows the most basic instructions, set before he enters the coma and operates even down to -50HP. During this time he is resistant to hunger and thirst, dehydration and starvation (only 1/5th effect). At the end of this trance, the character awakens, possibly hungry, thirsty and very near death.

5) Activation: Any of these modes requires the character to sink into a 10 minute trance. Even after than it takes a further 10 minutes for the effects to begin. However, if the character is down to his last 10 HP or less, he may instantly enter fight, flight or hide modes. This shocking reentry heals 3d6 HP and SDC. Duration of these effects in these instances is half.

6) Duration: Fight, flight and hide modes tend to last 10 minutes per level. Tune out mode lasts 3 days per level, or until preset conditions are met (after I get out of the desert, once I've reached a hospital, as soon as I've gotten home etc.).

7) Other bonuses: +1d4 ME (all that meditating)