Fierce Field

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Fierce Field (minor) by Stone Gargoyle

The superbeing radiates ferocity which affects others. The energy waves are subliminal. This affects everyone within range. victims gain +2 to initiative, +1 to strike, +2 to parry and dodge, and +4 to save vs. Horror Factor. They also gain one attack per round and +1d6 to speed and +1d6 to PS.

Range: 10 feet, pus 2 feet per level
Damage: Ferocity does internal damage to targets, who lose 1 hit point per round affected by the field.
Duration: Field is constant once initiated. Effects remain on target for one full melee even if they step out of range.
Attacks: Uses one melee attack to activate and uses up one attack per melee due to energy drain on character.
Saving Throw: Save vs. Mind Control (14 or better, +1 at levels 4, 8 and 12), ME bonus applies)
Limits: Only affects those vulnerable to psionic attack, not androids, robots or certain alien types. -2 to all combat rolls to victims coming out of it for 1d4 melee rounds.
Other Bonuses:
+2 to ME
+2 save vs. Mind Control and Psionics