Fear Feedback Blast
Fear Feedback Blast (minor) by Taalismn
“Your soul is MI*YOUCH!!* -THAT HURT, YOU @#%&ING LITTLE BASTARD!”
The superbeing reacts instinctively to being scared with a reflexive energy blast at the perceived source of the fear-stimulus(a monster, attacker, fearsome-looking gun, etc.), provided they’re in range(so, if that giant alien battle cruiser suddenly hovering overhead just might be out of range), essentially smacking the source in the face with an instant shot. The power of the blast is equivalent to the perceived threat, no more, no less.
The downside of this is that the instant retaliation may immediately mark the FFB possessor as deserving of an attacker’s attention FIRST. It can also reveal the presence/location of a hidden person.
The FFB is an automatic attack and does NOT take any of the superbeing’s regular attacks/actions per melee. However, the superbeing CAN use an APM to consciously quell this power if he thinks/knows he may be in a situation where this power might be activated.
Range: 50 ft +50 ft per level of experience
- Damage: Equivalent to the Horror Factor x1d6. So getting scared with a Horror Factor of 12 means the perceived source of the Horror Factor gets hit with 12d6 points of damage.
- The nature of the blast is kinetic in nature, ideally pushing the target AWAY. The recipient of the strike are hit with the equivalent of an Energy Expulsion: Force Blast, meaning that there is a 70+the H.F. number % chance of being knocked back 1d4x10 +the H.F. number in ft back from the superbeing. Victims so knocked down lose Initiative and 2 APMs. However, intangible beings and armors/materials resistant to kinetic attacks are unaffected by this power. Forcefields, magical and technological, also block this power.
- Duration: Instantaneous, the melee of being frightened
- Bonuses: AUTOMATICALLY strikes.
- Note: The possessor of this power is still subject to the normal effects of Horror Factor unless they have other modifiers(M.E., OCC bonuses, other superpowers).