Fear Factor

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Fear factor: [Minor] by Iczer

'i aint afraid of no....gyargh!!!'

The character's fear response is such that he grows stronger and tougher in response to elevated tension.

When moderatley afraid or anxious, the character gaisn the following benefits: +10 SDC (or heals 10 SDC) +2 PS +2 PE and gains an AR of 8 (characters choice if this is visible or not).

Essentially, in play a character can be assumed to be afraid if he is in danger or an awkward social circumstance, and risks embarrasment humiliation or damage. he must not be experiencing emotions that are contrary to fear. ultimately it is the GM whon is the final arbiter of a character's state, but if roleplaying well then the bonuses apply. also note that a character fighting to full capacity is not truly afraid, though if he is fighting his best and a loved one is endangered, or the character starts to lose badly, then the bonuses may apply.

In response to powers, psionics or magic that elicit fear, the character gains the following bonuses should he fail (and he may elect to):

  • Heals an amount of damage equal to twice the HF (or Awe factor) or the psionic save number in the case of psionic powers.
  • Gains a PS bonus equal to half the save requirements (extraordinary strength minimum) and +4 to PE
  • Gains temporary SDC equal to three times the save requirement
  • Halve any penalties relating to fear or fear affect, and their duration (is still subject to them).

These bonuses last until normal fear has run its course.