Fate Bomb
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Fate bomb: [Major] by Iczer
'What's a matter...old football injury acting up? Oh that's right, you never played football.'
The character can fire bolts of energy that trace a target back through time.
- Range: 75 feet plus 5 feet per level
- Damage: 1D4 +1D4 damage per level. Plus special.
- Attacks: each 'fate bomb' requires 1 attack
- Duration: Instant.
- Bonus to strike: +4 (aimed shots only).
- Special: The swerving temporal energy bolt careens through the target's timeline to creep up when he least expects it.
- Forward Blasts: By sending the blast forward through time, the target receives a second dose of damage when the dictated time occurs. a blast can trace a target to any future point (even as soon as the next melee round) up to 1 year per level. When the time arrives, the target makes a saving throw ( 14+ PE bonuses apply) if he fails then the bolt comes back to haunt him.
- Backward blasts: By sending the bolt back in time, the target develops wounds that may leave him crippled. Bolts can be sent up to one year in the past, and as little as one melee round ago. The target makes a save when struck, as dictated above. If successful, then no extra damage results. If he fails then he erupts with old wounds (he takes damage again, minus any damage he would have healed in the interim).
- Timed blasts: Instead of damaging a past self, the character's blast can echo back to a recent, more vulnerable time. The target makes a saving throw if he fails then at one point in his past a minor injury was exacerbated by this power's untimely arrival, and he now sports a reminder. Roll once on the minor injury table to determine the targets constant reminder of youthful excess.
- Special Note: When the secondary effect goes off, be mindful of when it was sent to. if the target is without special defenses when the effect goes off then his present self suffers as if he was unprotected.
Other notes: The bolt itself is a combination of chronal and entropic energy. Total energy resistance overcomes it, but not any specific energy resistance. Invulnerable opponents take full damage from this power, but it is not intrinsically armor defeating.
The character is resistant to being manipulated on a temporal scale, and cannot be slowed or sped up by the use of other powers, nor can he be affected by his own power or other forms of chronal energy.