Faker

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Faker: [Major] by Iczer

‘I am Ironic man.’

The character can project specialised illusions giving him the ability to simulate more powers than he actually has. Select one major and one minor power (or alternatively, 3 minor powers). The character can create realistic illusions of possessing those powers. Obviously, mother nature and physics object to this (Illusionary flight for instance, does not actually move you off the ground, and appearing to turn to Iron neither grants any protection, nor does it reduce speed or increase weight) but the power does produce light , some measure of background sensation (sound and touch) and so any purely visual effects are fine.
Aside from mimicking the appearance of other powers, this power allows one to project a beam of light inflicting 2D4 damage +1D4 per level of experience (+4 to strike). If an attack power is mimicked in this manner, it does this damage, not the power’s. It is not powerful enough to blind a target on its own (unless it mimics a power that can) but it can lower or increase ambient light in an area to make it hard to spot enemies (-2 to strike/parry and dodge) or highlight darkness (halving normal darkness penalties). The character is immune to light and laser based damage (as well as potential blinding effects) and is immune to purely holographic illusions (but not psychic or magic). The character adjust his own appearance upwards or downwards by 4PB and adds +20% to the disguise skill.
The character can mimic one additional minor power at levels 3,6,9 and 12, as well as one additional major at level 7. Illusions last as long as the character maintains them. Illusions over himself remain, but if he ‘sets fire’ to a curtain with illusionary fire, it returns to its normal appearance when separated from the character by more than 30 feet.